Mountains, basements, unreliable networks, aeroplanes, roaming costs, ships, comms infrastructure in developing nations, huge crowds: your software may be built in an office with super fast internet at every desk, but it probably won’t be used there. Most of our computers are on the move now, and most of our software doesn’t handle that well.
Learn how to build robust software for the real world. The book will cover:
You can’t just sit around waiting for people to build more cell towers for you: Your users’ experiences are your responsibility. However, you can improve those experiences today, and The Offline First Book will help you do it.
This book condenses years of hands-on experience into a concise little package. Save yourself ages of research, difficult trial-and-error development and painful fundamental misconceptions: we’ve done all of this for you (or talked to people who have). Stand on the shoulders of… well, not giants, but people who’ve done the work and seen all the mistakes. Sign up below and we’ll let you know when the book is done.